Integrating with the lovely team at Fairer Games, I helped bring their concept to life by designing and developing a gameplay demo for the 2023 London Summer Games Fest.
A floating capsule style character controller with a corresponding wheel driven vehicle system.
Entirely physics based with designer-friendly engine implementation. Currently a work in progress.
A creature horror prototype set at the bottom of the ocean. My core contributions included the creature AI, environmental interactions and post-processing.
HOPE is a hyper-casual mobile game about climbing out of despair in a healthy way.
While simple, user feedback is largely positive and engagement time was good.
An attempt to recreate a heuristic oriented gameplay director, similar to those found in the Left 4 Dead series, and incorporate it into a level based FPS prototype.
A small investigation of flocking and steering AI for tile based games. This progressed into the development of a basic influence map informed heuristic pathfinding system.